Global Graphics Processing Unit Market is expected to grow from USD 45.50 Billion in 2019 to USD
XX Billion by 2026, at a CAGR of XX % between 2019 and 2026. (Detailed analysis of the market CAGR
is provided in the report)
The report includes the analysis of impact of COVID-19 lock-down on the revenue of market leaders,
followers, and disrupters. Since lock down was implemented differently in different regions and
countries, impact of same is also different by regions and segments. The report has covered the
current short term and long term impact on the market, same will help decision makers to prepare
the outline for short term and long term strategies for companies by region.
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Global Graphic Processing Unit Market is segmented on the basis of Type, device, Industry Vertical,
and Geography. The type segment is further divided into Hybrid, Dedicated, and Integrated GPUs. By
device, GPU market is segmented into Smartphone, Gaming Console, Computer, Television, Tablet,
and Others. On the basis of industry vertical GPU market is divided into Electronics, Defense &
Intelligence, Media & Entertainment, IT & Telecommunication, and Others.
Rising number of heavy graphics games, trending artificial intelligence (AI), rising adoption of
portable computing devices such as laptops, Constantly evolving graphics games, augmented reality
(AR) and virtual reality (VR) gaining traction, and a rise in demand for animation based games are the
major factors driving the growth of Global GPU market.
However, incapability of integrated GPU to facilitate intensive graphics designing software and
Growth of mobile based gaming and declining demand for desktops is the key restraining factors for
the GPU market growth.
Further key findings from the report:
• Global GPU market for integrated GPU accounted for the largest share of over 51.5% of overall
global GPU market in 2015. This can be attributed to its incorporation in portable e