November
08
Position Paper
Virtual Worlds, Real Money
Security and Privacy in Massively-Multiplayer Online
Games and Social and Corporate Virtual Worlds
www.enisa.europa.eu
About ENISA
The European Network and Information Security Agency (ENISA) is an EU agency created
to advance the functioning of the internal market. ENISA is a centre of expertise for the
European Member States and European institutions in network and information security,
giving advice and recommendations and acting as a switchboard of information for good
practices. Moreover, the agency facilitates contacts between the European institutions, the
Member States and private business and industry actors.
© ENISA – European Network and Information Security Agency
November
08
Position Paper
1
Security and Privacy in Massively-Multiplayer Online
Games and Social and Corporate Virtual Worlds
Virtual Worlds, Real Money
List of Contributors:
Experts participated as individuals. This paper should therefore not be taken as
representing the views of any company or other organisation, and does not in any way
bind group members when dealing with the issues it covers in other contexts.
• David Barroso, S21sec, Spain
• Richard Bartle, University of Essex, UK
• Patrice Chazerand, PEGI Online, France
• Melissa de Zwart, Law Faculty, Monash University, Australia
•
Jeroen Doumen, University of Twente, Netherlands
• Slawomir Gorniak, ENISA, Greece
• Eyjólfur Guðmundsson, CCP Games
• Mateusz Kaźmierczak, UPC, Poland
• Markku Kaskenmaa, Sulake Corporation, Finland
• Daniel Benavente López, ISDEFE, Spain
• Adam Martin, NCSoft, UK
•
Ingo Naumann, ENISA, Greece
• Ren Reynolds, Virtual Policy Network, UK
•
Janice Richardson, Schoolnet, Belgium
• Christian Rossow, Institute for Internet-Security, Germany
• Anna Rywczyńska, CERT Polska, Poland
• Michael Thumann, ERNW IT Security, Germany
Editor:
Giles Hogben,
ENISA (European Network and Information Secu