The Daily Grind: Are Single-server MMOs Uncomfortably Big?
If I had my way and technology were easy, every MMO would be a single-server experience
akin to EVE Online's or Champions Online's. You might never come in contact with the
majority of players or ever encounter a scenario when hundreds of players gathered
together, but the unified economy would be a trader's paradise, and it'd be a boon for
developers, too, being easier to balance and avoiding the late-game server-merge
nightmares that most MMOs eventually suffer. Best of all, you'd never have to find out your
new co-worker plays your favorite game too... on another server.
But there is a considerable contingent of MMO players who still balk at the idea of an MMO
melting pot and tools intended to bridge servers like LFG systems or World of Warcraft's
connected realms and battlegroups. Sharded server structures create tight communities, the
argument goes. People don't want to deal with folks from around the world who don't speak
their language, and they don't want to fade into the background of a massive server with
what they perceive as no personality and no community ties or loyalty.
Do you agree with that sentiment -- are single-server MMOs just uncomfortably big? Do you
prefer a classic, sharded experience?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-
provoking questions about that most serious of topics: massively online gaming. serverlist101
crave your opinions, so grab your caffeinated beverage of choice and chime in on today's