MINNEAPOLIS, MN, USA
Experienced game industry professional, applying multifaceted technical and creative background to
facilitate the development of innovative and profitable entertainment experiences.
Solid academic and real-world grounding: Master’s degree in Computer Science and well over a
decade of international game development experience.
Especially adept at cultivating communication between teams and rapidly adapting to change –
strong leadership, problem solving, communication and project management skills.
Game Developers Conference (GDC09) Speaker (March, 2009) San Francisco, USA
“Putting it All Together – Building the Right Outsourcing Team”
Game Developers Conference (GDC08) Speaker (February, 2008) San Francisco, USA
“What Are The Business Gotchas?” (Panel)
“Game Outsourcing Around the World” (Panel)
IGDA Leadership Forum Speaker (November, 2007) San Francisco, USA
“Leveraging Outsourcing to Enhance Development”
GDC China Speaker (August, 2007) Shanghai, China
“Building Lasting Outsourcing Partnerships”
GamePlaces International Keynote Speaker (July, 2007) Frankfurt, Germany
IGF Judge (2003-Present, Judge Emeritus 2008), Annual Independent Games Festival
Member of International Game Developers Association (IGDA), Project Management Institute (PMI),
Association for Computing Machinery (ACM), and Media Entertainment Technology Alliance (METal)
Director of Production (2008-Present)
Directing a slate of multi-platform console games (X360 / PS3 / Wii / NDS / PSP) by managing
internal producers and external development teams.
Participating in slate planning, evaluating potential development partners, and managing P&L roll-up
of projects to ensure franchises maintain creative, technical and financial objectives.
VIVENDI GAMES (ACTIVISION BLIZZARD)
Los Angeles, CA
Sr. Director of Outsourcing (2006-2008)