Joint Palette and Joint & Motion Tool Stack
Build -> Joints
Main toolbox -> Right-click Joints and Motion tool stacks
Displays tools for creating joints. The palette contains the entire library of joints while the tool stacks on
the Main toolbox contain only subsets of the most commonly used joints.
Learn about Using Toolboxes, Tool Stacks, and Palettes.
Also learn about:
• Types of Motion
• Overview of Constraints
Create Joints Palette (from
Creating Idealized Joints
The following procedure explains how to create a simple idealized joint. You can select to attach the joint
to parts or spline curves. If you select to attach the joint to a curve, Adams/View creates a curve marker,
and the joint follows the line of the curve. Learn more about curve markers. Attaching the joint to a spline
curve is only available with Adams/Solver (C++). Learn about switching solvers. Read the caution on
placing joints on curves.
Note that this procedure only sets the location and orientation of the joint. If you want to set the friction
of a joint, change the pitch of a screw joint, or set initial conditions for joints, modify the joint.
To create a simple idealized joint:
1. From the Joint palette or tool stack, select the joint tool representing the idealized joint that you
want to create.
2. In the settings container, specify how you want to define the bodies the joint connects. You can
• 1 Location (Bodies Implicit)
• 2 Bodies - 1 Location
• 2 Bodies - 2 Locations
For more on the effects of these options, see the help for the joint tool you are creating and
Connecting Constraints to Parts.
3. In the settings container, specify how you want the joint oriented. You can select:
• Normal to Grid - Lets you orient the joint along the current working grid, if it is displayed,
or normal to the screen.
• Pick Geometry Feature - Lets you orient the joint along a direction vector on a feature in