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Educational and Entertainment Robot Market Strategy, Market
Shares, and Market Forecasts, 2008-2014
Published on March 2008
Report Summary
The automated process revolution in educational and entertainment robots promises strong growth that extends beyond the direct
markets. Once studenst learn how to use robots, they move into industry and make functional robots for business automated process
and for communications and entertainment. Robots are automating systems, leaving more time for leisure activities. The educational
kits are designed for pure fun and for educational competitions where students put together modules in innovative ways to create
designs that work.
Robots are set to provide more variety to entertainment as well. The robotic ability to sing and dance and fight provides endless new
modalities of entertainment as people organize their robots in a creative manner. Innovation is set to be stimulated by the modular
systems that are available in the robotic community. Humanoid robots and innovative shaped robots are evolving a place in homes
and offices, providing information and communications, as well as automated locomotion.
The modularity of robot kits makes them versatile and flexible. Modules can be put together in a variety of ways, give users choices
about what functionality the robot will have.
Educational robots are used by every level of student. Kits are geared to various age and skill levels. Robotics competitions are being
held for every age level. Students do not yet receive formal education on robots and are more likely to enter competitions as clubs
competing against each other representing different educational institutions.
The automated process revolution in business process and communications is being extended to robots. Markets for educational
robotic kits at 541,000 units in 2007 are anticipated to reach 35.8 million units by 2014.
As the price c