5221 South 297th Place ♦ Auburn, WA 98001
Professional digital artist with 15 years' experience in 2D and 3D animation for the game industry, as well as
video and print production credentials. Broad expertise with multiple platforms, game genres, art styles, and
software packages. Widely recognized as a prolific and creative individual who delivers quality results.
Respected for organizational skills, commitment to projects, creative passion, and open collaboration with
coworkers. Seeking opportunities to contribute my expertise to exciting projects while expanding the scope of
my skills and creative experience.
Skills and Qualifications
♦ Strong familiarity with traditional animation principles.
♦ Skilled at identifying animation needs and breaking them down logically on a list and/or schedule.
♦ Able to devise time and money-saving animation strategies (branching animation segments, blending, sharing
animation between characters, etc.)
♦ Skilled in calibrating animation for optimal timing and control responsiveness.
♦ Maya MEL scripting.
♦ Capable of “thinking outside the box” to solve technical issues.
♦ Able to clearly communicate ideas or issues, verbally or in writing.
♦ Skilled at authoring thorough documentation (wish lists, production notes, instructions, etc.)
♦ Experienced in object / character modeling and related skills such as texturing and polygon optimization.
♦ Ability to identify different stylistic requirements for multiple game genres and art styles.
♦ Expertise with multiple tools, game engines, and processes (see Technical Experience below for specifics).
♦ Well-connected within Seattle-area game industry.
Professional History – Game Industry
Microsoft (through Filter Talent) Redmond, WA
- Conceptualized, scheduled, and created animation for Uno Rush and another (as of yet unannounced) title for
- Created and maintained a master animation list in Excel
- At reque