Call of Duty 4 Perk Descriptions/Guide
Monday, November 12
th
2007
Here is complete guide to the perks found in Call of Duty 4, as well as some personal tactics
gleaned from my first few days with the games, as well as from talking to others. The perks are a
very satisfying addition to CoD in my opinion, and add another level to the game, making it very
addictive as you try to collect all the perks that completely change the way you play the game.
The levels needed per perk are listed after the perk name.
Perk 1:
Bomb Squad (14)
The Bomb Squad perk allows you to detect explosives planted in the map. This is useful if you
are up against people who just love using bombs, and have C4 and Claymores hidden throughout
the map. The Bomb Squad perk is unlocked at level 14 - Staff Sergeant I.
C4 Explosives x2 (2)
The C4 Explosives perk gives you two C4 explosives that you can detonate remotely using the
fire button, or if you are using your primary weapon you can detonate them by double tapping
the “use” button (the default mapping is F). In Call of Duty 4, there are no binoculars, so make
sure you are aware of your enemy’s location before setting them off - I find this also a bit
difficult, but on some level night vision comes in handy. C4 Explosives are unlocked as soon as
you unlock the Demolitions Class - level 2, Private I.
Claymore x 2
Claymores are basically a mine that you can plant in the game to blow people up when they are
in range. The claymore packs use light sensors, and typical will be visible before you stumble
upon one. The explosion is very directional, and because of this the Claymore perk isn’t very
useful in situations you would typically use mines. That said, I’ve had good luck hiding these
things just around corners out of sight where people can’t see the garish red beams emanating
from these things. Claymores are unlocked at the onset of the game.
RPG-7 x 2
The RPG-7 x2 perk gives you two ground-to-air missiles that are very useful for shooting down
helicopter air str