Avatar's Special Effects Enhanced by Overdrive Technology
The 3D Computer Graphic Adventure Earned Over 750 Million Worldwide in its First Two
Weeks. Concept Overdrive Discusses its Extensive Role in the Creation of Many of the Film's
(PRWEB) January 1, 2010 -- James Cameron's 3D computer graphic adventure Avatar broke box office records
in its first two weeks, largely because of the films stunning special effects; Concept Overdrive is proud to
announce the technologies which were at the core of many of those effects.
"We were approached by the Avatar production in late 2005 because we had been developing real time motion
management systems," said Concept Overdrive President Steve Rosenbluth. "The Avatar workflow was all about
integrating streams of motion in the production environment, both real and virtual, so our technology was a
Six Overdrive motion management systems were used during production, and the "Synthesis" render pipeline
system was developed. Concept Overdrive technology was also integrated into Virtual Camera and Camera
Avatar's biomechanical "Amp-suit" was on a hydraulic motion base controlled by an "Overdrive" motion control
system. Motion paths from Maya and Motion Builder were imported, accelerations modified on the Overdrive
timeline, and ethernet SDK triggers from other systems synchronized the base with camera and CG departments.
Hi-Def camera telemetry was gathered by Concept Overdrive's streaming SDK in microcontrollers on the camera
bus. Overdrive read camera focus, iris, zoom, interocular and convergence data, acting as a streaming telemetry
server. Datasets were recorded in the Overdrive motion editor by remote computers using the ethernet SDK - thus
the real world camera metadata was both distributed live to other departments and stored for post production.
The "Samson" helicopter was filmed on a hydraulic gimbal controlled live by the Overdrive control system.
Actors and camera operators alike performed insi