Empire Earth
Empire Earth
Developer(s)
Stainless Steel Studios
Publisher(s)
Sierra Entertainment
Designer(s)
Rick Goodman
Engine
Titan
Version
2.0
Platform(s)
Microsoft Windows
Release
date(s)
NA November 12, 2001[1]
PAL November 23, 2001[1]
Genre(s)
Real-time strategy
Mode(s)
Single-player, Multiplayer
Rating(s)
ESRB: Teen (T)
PEGI: 12+
Media
CD-ROM
System
requirements
Pentium II CPU, Windows 98, 64
MB RAM, 8X CD-ROM drive,
DirectX 8, graphics card
Input
methods
Keyboard, mouse
Empire Earth, also known as EE, is a real-
time strategy computer game developed by
Stainless Steel Studios and released on
November 23, 2001. It is the first game in the
Empire Earth series. It has been described as
very similar to the Age of Empires series,[2]
and received positive reviews.[3]
The game requires players to collect re-
sources to construct buildings, produce cit-
izens,
and
conquer
opposing
civiliza-
tions.[4][5] Empire Earth spans 500,000 years
of world history, which is divided into 14
epochs, beginning with the prehistoric age,
and ending with the nano age.[6]
An expansion pack was developed by Mad
Doc Software called Empire Earth: The Art of
Conquest, which was released on September
17, 2002. It added new features such as a
special power for each civilization, and a new
15th epoch, entitled the Space Age, which fo-
cuses on the colonization of space planets.[7]
Gameplay
Empire Earth is similar to the Age of Empires
series in that it is a history-based real-time
strategy game. Empire Earth uses 3D graph-
ics instead of sprites like Age of Empires II,
the comparable game at the time.[2] The
game itself contains many unique and innov-
ative features, including a well implemented
"morale" system, which directly affects indi-
vidual units statistics. It also incorporates a
"hero" system. Heroes can be built at the
town centre or capital. There are two types of
heroes, Strategist heroes who heal surround-
ing units and can demoralize enemy units
while Warrior heroes give morale to sur-
rounding units and have a greater atta