Not endorsed or sponsored by LucasFilm Ltd.
SWCCG Player’s Committee 2007
The SWCCG Player’s Committee presents
Enhanced Mining Droid Pack
To use these cards, simply print them out and cut out the area beneath the card title (not on the actual card), and place the cutout in a sleeve with the
original card. We recommend using opaque sleeves for non-objective cards. If you use clear sleeves, the cutout must be attached to the original card using
tape or some other adhesive so the cutout does not slide. The adhesive must not be visible and must not noticeably increase the thickness of the card. If it
does, the tournament director may interpret it as cheating and may penalize you appropriately. DISCLAIMER: For best card size printing results, click on the
print icon (or File, then Print) and uncheck all boxes under Copies and Adjustments, located on the right side.
RULE CARD C (Front)
M ining Droid Rules — You may use your
mining droids to deploy mines in two different
ways, depending on how you want to most effectively
blow your opponent up.
L aying Mines — When your mining droid is
present at any site, it may ‘lay’ (deploy face up)
mines there (based upon the mine’s game text).
Game Aid - Not For Play
RULE CARD C (Back)
B urying Mines — If your mining droid is present
at an exterior planet site, it may ‘bury’ (place face
down) mines there to simulate creation of a minefield.
You may bury any number of cards from your hand
face down underneath that site during your deploy
phase. You may choose to bury ‘real’ mines,
‘duds’ (non-mine cards buried to try and trick your
opponent) or a mixture of the two. When any charac-
ter, vehicle or starship deploys or moves to or across
that site, all buried cards there are ‘tripped’ (revealed).
Any duds are simply lost. Any mines ‘explode,’ targeting
the card that tripped them if applicable (see Timer
Mine). If buried mines are tripped during your turn and