Visual Acuity Limited
VR for Public
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IEEE VR Presentation
VR for Public Spaces:
What do they really want?
27 March 2004
Jim Costigan
Visual Acuity Limited
VR for Public
Consumption
VR for Public Spaces
What do they really want?
Visual Acuity Limited
VR for Public
Consumption
What is Acuity
American Museum of Natural History
Glasgow Science Center
Foundation of the Hellenic World
California Academy of Sciences
The British Museum
Freedom Park - South Africa
Public Space Clients
Visual Acuity Limited
VR for Public
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What is Virtual Reality
An artificial environment created with computer hardware and software and
presented to the user in such a way that it appears and feels like a real
environment. To "enter" a virtual reality, a user dons special gloves,
earphones, and goggles, all of which receive their input from the computer
system. In this way, at least three of the five senses are controlled by the
computer. In addition to feeding sensory input to the user, the devices also
monitor the user's actions. The goggles, for example, track how the eyes
move and respond accordingly by sending new video input.
To date, virtual reality systems require extremely expensive hardware and
software and are confined mostly to research laboratories.
Webopedia.com
Visual Acuity Limited
VR for Public
Consumption
What is Virtual Reality
An artificial environment created with computer hardware and software and
presented to the user in such a way that it appears and feels like a real
environment. To "enter" a virtual reality, a user dons special gloves,
earphones, and goggles, all of which receive their input from the computer
system. In this way, at least three of the five senses are controlled by the
computer. In addition to feeding sensory input to the user, the devices also
monitor the user's actions. The goggles, for example, track how the eyes
move and respond accordingly by sending new video input.
To date, virtual reality systems require extremely expensive hardware and
software a