Imagine if you could freeze time, how cool would that be?
Well in this little overview i'm going to show you how using 3d studio max.
Modelling- This scene is very simple so the models are not very complex at all.
-Drops- the drops are just spheres which I converted to editable poly and went into vertex mode and enabled soft
selection and made sure it grabbed a fair amount of vertices in its selection, then I grabbed the top vertex and pulled it up
and with the help of the soft selection it got a "drop" shape, but that’s not all I added a noise modifier and a bit of bend to
give it some distortion then I topped it of with mesh smooth to smoothen it out.
-Droplets- these are just half spheres with mesh smooth, and a few where joined together to get the water attraction look.
-Leaf- the leaf is basically a plane that was made to in the shape of a leaf nothing complex, I gave it the bend with 2
bend modifiers and mesh smooth to make it look good.
Texturing- there is only one texture in this scene and that’s the leaf, the drops are just vraymats shaders.
-Drops- in the vray mat options I have it set too completely white diffuse, reflect and refract.
Plus checking the box for Reflect set it to Fresnel and the index of refraction set to 1.331 and that’s it simple huh?
-Leaf- the leaf is made with a texture I found at www.mayang.com/textures/ and I applied it to the leaf mesh in a way so
that I wouldn't have to edit it in Photoshop.
The shader is a vraymat with reflections set to 5, I added translucency and put it to a nice green and I had these settings:
Thickness 1.0 fog multiplier 0.0
Light multiplier 2.0
Scatter coeff 0.5
fws/bck coeff 0.5
And finally a bump map I made by Gray scaling the texture in Photoshop and applying it at 100 and that’s for the
Scene set up-
-Drops- I cloned the drop several times and changed their position and scale to give it a randomised falling from the sky
look, then I animated them coming down right through the leaf from frame 0 to 100 but made sure i