ALDERAC ENTERTAINMENT GROUP PRESENTS ULTIMATE TOOLBOX
WRITING AND DEVELOPMENT DAWN IBACH JEFF IBACH JIM PINTO
ADDITIONAL WRITING DALE C. MCCOY, JR. EDITING JANICE M. SELLERS
COVER ART MATTHEW ARMSTRONG GRAPHIC DESIGN DAVE AGOSTON JIM PINTO
INTERIOR ART JONATHAN HUNT CARTOGRAPHY ED BOURELLE
CREATIVE MANAGER JIM PINTO PRODUCTION MANAGER DAVE LEPORE
SPECIAL THANKS BRUCE ALDERMAN JANEL BISACQUINO JON HODGSON AMANDA JOSE SARAO ANGELO SARGENTINI
DEDICATION FOR ERIC WUJCIK, WHO INSPIRED US ALL
Copyright © 2009 Alderac Entertainment Group. All rights reserved.
Printed in Canada
Table 3–11: City Description, Basic 2
Maze of walls intersect the city, combined with ancient monolithic walls of another age.
Mighty metropolis with a central park. Defensive walls and numerous well-guarded gate towers.
Multiple government buildings. Castle flies many flags. Archers walk the walls.
Narrow, twisting, forked roads cut through the two-story city blocks, making navigation difficult.
Nestled atop a large plateau overlooking a trade route. Buildings are sometimes set in the cliff.
Old and in need of repair. Walls crumble. No civic pride is evident. Brickwork lacks mortar.
On the edge of a peninsula, spanning out to all three sides and working inland.
Oval city with five equal and distinct wards surrounding a central keep, watchtower, and citadel.
Plenty of unique features grace the city, including a hedge maze and gap-spanning stone bridges.
Seaside port. New and old neighborhoods. Variety of clothing styles and market goods.
Set inside a huge gap along a mountain pass that guards all passers. The pass rests between nations.
Simple woodside town with clusters of like-minded businesses and a nearby garrison fortification.
Smoky and hazy from a distance thanks to numerous workshops, tanneries, and smithies.
Star-shaped ramparts protect the city from coastal invasion, with massive ballista pointing to sea.
Straddles a river. Ta