Adam R. Hunter
1957 Chestnut Apt. 103
San Francisco, CA 94123
Bring my combination of academic and real-world software development expertise, particularly in graphics and
other client issues, to a challenging video-game project, where both individual effort and sensible software
development practices are rewarded.
Rice University, 1994-1998. B.A. Computer Science, B.A. Mathematics, cum laude.
Formative classes:Real Analysis,Programming Languages, Digital Logic Design, Algebra, Robotics,3D
Modeling, Optimization, Advanced 3D.
The Johns Hopkins University, 1998-2000. M.S. Computer Graphics. Focus on non-
photorealistictechniques,immersivemodeling and image morphing for hardware compression. Classes:
Rendering,High Performance CG, Differential Geometry, Virtual Worlds. Cohen andHunter, Image Morphing
For Hardware-Based Decompression, IEEE Viz2000.
Graphics Engineer, Senior Level Rendering Xbox, Gamecube, XBox 360, Wii, PS2, PC. Animation, Shaders,
Collision, Next-Gen Effects. Also UI, Tools/Editors, many other areas. Lead Experience 4-5 man team,
mentoring. Worked on small and large teams. MMO Experience programming for two AAA online franchises. C
++ - 5 years professional, 4 yearsacademic. Unix and Windows; Emacs, Visual C++, Rational Purify,
codecoverage, code analysis, project planning, automated documentation and othertools. My skills run the gamut
from scientific numerical work throughto low-level Win32 GUI and threading; i.e. from theoretic to practical.
Java- 8 years professional, 6+ in video games,3 years academic. Experienced with JSP, Java threads, JDBC,
Swing, and many other Java technologies. Automated unit testing, Visual J++, Forte, JBuilder, JProfi ler, and
Others - Smalltalk, Fortran, OpenGL and Direct3D, VTK. Alternativeplatforms including IRIX, Macintosh and
BeOS. Awk and HTML.
Graphic Design- Academic training at Rice and ACC in sketching, 3-D