Crackdown
Crackdown
Developer(s) Realtime Worlds
Publisher(s) Microsoft Game Studios
Designer(s)
David Jones
Billy Thomson
Writer(s)
Matthew Obst
Engine
RenderWare
Physics: Havok
AI: Kynapse
Foliage: SpeedTree
Platform(s)
Xbox 360
Release
date(s)
NA February 20, 2007
AUS February 22, 2007
EU February 23, 2007[1]
Genre(s)
Action adventure, third-person
shooter, sandbox
Mode(s)
Single-player, co-op
Rating(s)
BBFC: 15
ESRB: M
OFLC: MA15+
PEGI: 18+
Media
DVD-ROM
Input
methods
Gamepad
Crackdown is an open world, third-person
shooter video game for the Xbox 360. It was
released in North America on February 20,
2007, and worldwide by February 23, 2007.
Crackdown was developed by Realtime
Worlds, and distributed by Microsoft Game
Studios.
It was conceived by Realtime
Worlds’ founder, David Jones, who also cre-
ated Grand Theft Auto and Lemmings.[2]
Set in the fictional Pacific City, the player
controls a cybernetically-enhanced Agent,
tasked with defeating three crime lords and
their
organized
crime
syndicates.
The
Agent’s abilities improve by defeating both
crime lords and their supporters, as well as
by completing optional activities, such as
street races and scavenger hunts. The game-
play is nonlinear: instead of following a rigid
mission sequence, players are free to select
the approach to completing their missions
and activities. The game features a two-play-
er cooperative play mode via Xbox Live.
Crackdown, initially planned for release
on the original Xbox console, was envisioned
as a vast world in which players could experi-
ment and explore freely. Even though this
concept was implemented for the Xbox 360
version, playtesters were largely critical of
the game, leading Microsoft Game Studios to
fear that it would not be well received. To
boost sales, Microsoft Game Studios bundled
Crackdown with an access code to the multi-
player test version of the much-anticipated
Halo 3. At least partially as a result, the
game sold 1.5 million copies in its first six
months of release. Despite initial concerns,
Crackdown r