Competences for innovation
Computer Games Industry
An industry set for
“the games industry has just
overcome its “nerdy” image and
has now achieved mainstream
The games industry started with the
development of the Space Invader arcade
game, the home games console, and
• In 2003 the games industry had an annual
turnover of $23.2bn and is now predicted to
grow to $31.6bn by 2009 making it one of the
most important entertainment mediums on
• Film industry grosses about $12bn
• It is the only media sector predicted to have a
substantial growth despite the fact that it is
still immature, only 30 years old.
2001 (US) 2002 (EU)
Game Boy Advanced
Games Investor Consulting Ltd May 2004
The next generation of console platforms is set to
increase from 140m to 160m units sold.
These will include:
Playstation Portable (PSP).
PC based games are set for continued decline by an
average of 5% per annum due to the expansion of
specialized games machines with enhanced graphics
cards that will give “photo-realistic” images
Worldwide market is also about to expand
Japan, USA and Europe
Eastern Europe, Australia, Asia, Taiwan and South Korea
Russia and China.
As this constitutes over two-thirds of the global population
the growth potential is high.
• The film industry is now incorporated into the
gaming, especially for Sony.
• The release of Spiderman 2 by Sony in the
summer of 2004 had a simultaneous release
of the Activision game. The game will make
more money than the film (est. $200m profit)
and it was made with many of the assets
used in the film.
• Disney are also bac