Digital River Drives Virtual Economies for Global
Leading online game publishers benefit from a combination of in-game commerce solutions
August 26, 2010 10:20 AM Eastern Daylight Time
MINNEAPOLIS--(EON: Enhanced Online News)--Digital River, Inc. (NASDAQ: DRIV), a leading provider of
global e-commerce solutions, announced it has been selected by seven global game publishers to power in-game
commerce for popular social game titles. Digital River is helping these publishers manage virtual economies and
monetize their games through a combination of in-game commerce solutions. These solutions range from virtual
goods and currencies to micro-transactions, global payments, billing, analytics and e-marketing.
Recently, Digital River launched in-game e-commerce solutions for the following leading game titles:
l Bubble Island: Developed by wooga, Bubble Island is an exciting puzzle game based on a popular arcade
concept operated in StudiVZ and Facebook.
l Dawn of Nations: This browser-based massively multiplayer online (MMO) strategy game, published by
Element 36 Interactive, lets players adopt roles of military commanders in an immersive World War II setting.
l MonsterWorld: wooga’s third title in the social gaming space allows Facebook and StudiVZ users to grow
exotic plants and realize their own unique vision of a monster world.
l onGOLF: A MMO 3D simulation golf game, onGOLF features some of the most recognizable golf brands as
well as realistic and intuitive game play.
l Pirate Galaxy: This browser-based MMO game from Splitscreen Studios is set in space in the distant future.
l Qraut: Qraut is a browser-based MMO game developed by Innova Systems, a leading Russian online game
l Vikings of Thule: Developed by Game Studio Gogogic, Vikings of Thule is a revolutionary Facebook-based
l WebbliWorld: Produced by Aardman, WebbliWorld is a global online virtual world for children that
addresses the environment, climate change and recycling.