PROTECT - STATISTICS
Creative Industries Economic Estimates
This is the seventh annual Creative Industries Economic Estimates bulletin. The series began
as a result of development work on official data sources following a commitment in the
2001 Creative Industries Mapping Document1 to consider how to provide more timely and
consistent data on the activity of the Creative Industries. The Mapping Document, and the
previous version in 1998, outlined the sectors comprising the Creative Industries and it is
this structure which forms the basis of these bulletins.
The classifications used by international convention for official statistics do not accurately
reflect the structure of the Creative Industries and as such it is difficult to capture the full
extent of activity. Due to these constraints the figures throughout the bulletin are
estimates and are not classed as National Statistics.
1. Contribution to the economy – Gross Value Added (Tables 1a and 1b)
• The Creative Industries, excluding Crafts and Design, accounted for 6.4% of Gross
Value Added (GVA) in 20062.
• The Creative Industries grew by an average of 4% per annum between 1997 and
20063. This compares to an average of 3% for the whole of the economy over this
• Software, Computer Games & Electronic Publishing has had the highest average growth
2. Exports of services (Table 2)
• Exports of services by the Creative Industries totalled £16 billion in 2006. This equated
to 4.3% of all goods and services exported.
• 31% of the total Creative Industries exports were contributed by the Software,
Computer Games & Electronic Publishing sector.
1 DCMS, Creative Industries Mapping Document 2001.
2 Based on 11 of the 13 creative sectors – Crafts and Design are excluded from the total
In the summer quarter of 2007, creative employment totalled just under