CGDC Announces Another Graphic Expert as
Speaker
China Game Developers Conference 2010
May 28, 2010 10:05 AM Eastern Daylight Time
BEIJING--(EON: Enhanced Online News)--Recently, CGDC Organizing Committee announced another graphic
expert as speaker: Tianyun Ni. CGDC Organizing Committee proclaims that the graphic performance does not
decide the success of a game, however, it is a very important element for a product, the senior graphic processing
expert is also member of jury duty of SIGGRAPH and other technical conferences, we believe that her speech will
initiate a breakthrough to the development of graphic technology in the game industry.
Topic: “DirectX11 and Tessellation Tutorial”
Content Summary:
This talk provides a comprehensive overview of Direct3D11 tessellation technology and a comparison between
various tessellation schemes. It demonstrates how to leverage Direct3D11 tessellation to take your games to the next
level. Concepts are introduced progressively and illustrated with step-by-step walkthroughs, including examples of
shader code and live demos. It also addresses crucial practical issues, such as watertight evaluation and
displacement mapping, creases and corners, LOD (tessellation factors) computation, and how to minimize artifacts
caused by tessellation patterns. Finally and most importantly, we will present a few breathtaking practical examples
and demonstrate how these advanced techniques have been adopted into gaming source engines.
Introduction to Speaker:
Dr. Tianyun Ni is a senior 3D Graphics Engineer/Researcher on NVIDIA’s Developer Technology team. She
obtained her Ph.D. in Computer Science from the University of Florida, where her adviser was Jorg Peters. She has
published a number of papers on a variety of topics and regularly speaks at graphics and game development
conferences around the world (such as SIGGRAPH, GDC, etc.). She also serves as jury member for SIGGRAPH
on program committees. Her most recent work involves finding applications for Direct