Final Fantasy XIII
As with its predecessors, Final Fantasy XIII is a role playing game for use with games consoles. It was first released in Japan for the Playstation 3 in
December 2009 and March 2010 saw its release to the rest of the world on the Playstation 3 and also the Xbox 360. It has been well received, as have
all the games in this series and the die hard fans rate it as the best ever. There are, however, those who see it as a game too far and that instead of
bringing something new it is simply a revamp of what has gone before.
The biggest change since the last instalment has been in the battle system. To try and keep the strategic battles feeling fresh, it has tried to recreate
the systems used in the FF VII, with a few twists. Unlike FF XII, when you encounter enemies you do not fight them there and then, you are
transported to a separate battle screen, away from the main playing area. There is the welcome return of the ATB (active time battle), but the
difference is that you can link together a chain of commands to create an attack, and thus receive attack bonuses.
The Role system still exists, so that all the characters benefits from different strengths and weaknesses, and aren`t all the same. A bid deal has been
made of this is the marketing campaign, but to be honest, it should come as standard, as what fun is there is controlling lots of different characters who
all possess the same qualities?
There is a new levelling system in FF XIII, known as the Crystarium System. This is similar to the Sphere Grid which was a big feature of FFX, but
instead of gaining experience points after you have dispensed with an enemy, you now get CP (Crystogen Points) which can be saved up and then
spent on various attributes, maximizing your HP for example. Every player has their own Crystarium, and it includes sections which correspond to the
roles that the character has available to them. The Crystariums are not there at the outset, and are reached by making your way through the sequence
of stories. As you go on, mo