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Creativity Creativity is a mental and social process in- volving the generation of new ideas or con- cepts, or new associations of the creative mind between existing ideas or concepts. Creativity is fueled by the process of either conscious or unconscious insight. An altern- ative conception of creativeness is that it is simply the act of making something new. From a scientific point of view, the products of creative thought (sometimes re- ferred to as divergent thought) are usually considered to have both originality and appropriateness. Although intuitively a simple phenomenon, it is in fact quite complex. It has been studied from the perspectives of behavioural psycho- logy, social psychology, psychometrics, cog- nitive science, artificial intelligence, philo- sophy, history, economics, design research, business, and management, among others. The studies have covered everyday creativity, exceptional creativity and even artificial cre- ativity. Unlike many phenomena in science, there is no single, authoritative perspective or definition of creativity. And unlike many phenomena in psychology, there is no stand- ardized measurement technique. Creativity has been attributed variously to divine intervention, cognitive processes, the social environment, personality traits, and chance ("accident", "serendipity"). It has been associated with genius, mental illness and humour. Some say it is a trait we are born with; others say it can be taught with the application of simple techniques. Creativ- ity has also been viewed as a beneficence of a muse or Muses. Although popularly associated with art and literature, it is also an essential part of innovation and invention and is important in professions such as business, economics, ar- chitecture, industrial design, graphic design, advertising, music, science and engineering, and teaching. Despite, or perhaps because of, the ambi- guity and multi-dimensional nature of creativ- ity, entire industries have been spawned from the pursuit of creative ideas and the de- velopment of creativity techniques. Leonardo Da Vinci is well known for his cre- ative works. Creativity has been associated with right or forehead brain activity or even specifically with lateral thinking. Some students of creativity have emphas- ized an element of chance in the creative pro- cess. Linus Pauling, asked at a public lecture how one creates scientific theories, replied that one must endeavor to come up with many ideas — then discard the useless ones. Another adequate definition of creativity is that it is an "assumptions-breaking process." Creative ideas are often generated when one discards preconceived assumptions and at- tempts a new approach or method that might seem to others unthinkable. Distinguishing between creativity and innovation It is often useful to explicitly distinguish between creativity and innovation. From Wikipedia, the free encyclopedia Creativity 1 Creativity is typically used to refer to the act of producing new ideas, approaches or actions, while innovation is the process of both generating and applying such creative ideas in some specific context. In the context of an organization, there- fore, the term innovation is often used to refer to the entire process by which an or- ganization generates creative new ideas and converts them into novel, useful and viable commercial products, services, and business practices, while the term creativity is re- served to apply specifically to the generation of novel ideas by individuals or groups, as a necessary step within the innovation process. For example, Amabile et al. (1996) sug- gest that while innovation "begins with creat- ive ideas," "...creativity by individuals and teams is a starting point for innovation; the first is a necessary but not sufficient condition for the second."[1] Although the two words are novel, they go hand in hand. In order to be innovative, em- ployees have to be creative to stay competitive. History of the term and the concept The ways in which societies have perceived the concept of creativity have changed throughout history, as has the term itself. The ancient Greek concept of art (in Greek, "techne"—the root of "technique" and "tech- nology"), with the exception of poetry, in- volved not freedom of action but subjection to rules. In Rome, this Greek concept was partly shaken, and visual artists were viewed as sharing, with poets, imagination and in- spiration.[2] Although neither the Greeks nor the Ro- mans had a word that directly corresponded to the word "creativity," their art, architec- ture, music, inventions and discoveries provide numerous examples of what today would be described as creative works. The Greek scientist of Syracuse, Archimedes ex- perienced the creative moment in his Eureka experience, finding the answer to a problem he had been wrestling with for a long time. At the time, the concept of "genius" probably came closest to describing the creative tal- ents that brought forth such works.[3] A fundamental change came in the Christi- an period: "creatio" came to designate God’s act of "creation from nothing". "Creatio" thus took on a different meaning than "facere" ("to make") and ceased to apply to human func- tions. The ancient view that art is not a do- main of creativity persisted in this period.[4] A shift occurred in modern times. Renais- sance men had a sense of their own inde- pendence, freedom and creativity, and sought to give voice to this sense. The first to actually apply the word "creativity" was the Polish poet Maciej Kazimierz Sarbiewski, who applied it exclusively to poetry. For over a century and a half, the idea of human cre- ativity met with resistance, due to the fact that the term "creation" was reserved for cre- ation "from nothing." Baltasar Gracián (1601–58) would only venture to write: "Art is the completion of nature, as if it were a second Creator..."[5] By the 18th century and the Age of En- lightenment, the concept of creativity was ap- pearing more often in art theory, and was linked with the concept of imagination.[4] The Western view of creativity can be con- trasted with the Eastern view. For Hindus, Confucianists, Taoists and Buddhists, cre- ation was at most a kind of discovery or mim- icry, and the idea of creation "from nothing" had no place in these philosophies and reli- gions.[3] In the West, by the 19th century, not only had art come to be regarded as creativity, but it alone was so regarded. When later, at the turn of the 20th century, there began to be discussion of creativity in the sciences (e.g., Jan Łukasiewicz, 1878–1956) and in nature (e.g., Henri Bergson), this was gener- ally taken as the transference, to the sci- ences, of concepts that were proper to art.[4] In the late nineteenth and early twentieth centuries, leading mathematicians and sci- entists such as Hermann von Helmholtz (1896) and Henri Poincaré (1908) began to reflect on and publicly discuss their creative processes, and these insights were built on in early accounts of the creative process by pi- oneering theorists such as Graham Wallas (1926) and Max Wertheimer (1945). However, the formal starting point for the scientific study of creativity, from the stand- point of orthodox psychological literature, is generally considered to have been J. P. Guil- ford’s 1950 address to the American Psycho- logical Association, which helped popularize From Wikipedia, the free encyclopedia Creativity 2 the topic[6] and focus attention on a scientific approach to conceptualizing creativity and measuring it psychometrically. In parallel with these developments, other investigators have taken a more pragmatic approach, teaching practical creativity tech- niques. Three of the best-known are: • Alex Osborn’s "brainstorming" (1950s to present), • Genrikh Altshuller’s Theory of Inventive Problem Solving (TRIZ, 1950s to present), • and Edward de Bono’s "lateral thinking" (1960s to present). Creativity in psychology and cognitive science The study of the mental representations and processes underlying creative thought be- longs to the domains of psychology and cog- nitive science. A psychodynamic approach to understand- ing creativity was proposed by Sigmund Freud, who suggested that creativity arises as a result of frustrated desires for fame, for- tune, and love, with the energy that was pre- viously tied up in frustration and emotional tension in the neurosis being sublimated into creative activity. Freud later retracted this view. Graham Wallas Graham Wallas & Richard Smith, in their work Art of Thought, published in 1926, presented one of the first models of the cre- ative process. In the Wallas stage model, cre- ative insights and illuminations may be ex- plained by a process consisting of 5 stages: (i) preparation (preparatory work on a problem that focuses the individual’s mind on the problem and explores the problem’s dimensions), (ii) incubation (where the problem is internalized into the unconscious mind and nothing appears externally to be happening), (iii) intimation (the creative person gets a ’feeling’ that a solution is on its way), (iv) illumination or insight (where the creative idea bursts forth from its preconscious processing into conscious awareness); and (v) verification (where the idea is consciously verified, elaborated, and then applied). In numerous publications, Wallas’ model is just treated as four stages, with "intimation" seen as a sub-stage. There has been some empirical research looking at whether, as the concept of "incubation" in Wallas’ model im- plies, a period of interruption or rest from a problem may aid creative problem-solving. Ward[7] lists various hypotheses that have been advanced to explain why incubation may aid creative problem-solving, and notes how some empirical evidence is consistent with the hypothesis that incubation aids creative problem-solving in that it enables "forgetting" of misleading clues. Absence of incubation may lead the problem solver to become fixated on inappropriate strategies of solving the problem.[8] This work disputes the earlier hypothesis that creative solutions to problems arise mysteriously from the un- conscious mind while the conscious mind is occupied on other tasks.[9] Wallas considered creativity to be a legacy of the evolutionary process, which allowed humans to quickly adapt to rapidly changing environments. Simonton[10] provides an up- dated perspective on this view in his book, Origins of genius: Darwinian perspectives on creativity. J.P. Guilford Guilford[11] performed important work in the field of creativity, drawing a distinction between convergent and divergent produc- tion (commonly renamed convergent and di- vergent thinking). Convergent thinking in- volves aiming for a single, correct solution to a problem, whereas divergent thinking in- volves creative generation of multiple an- swers to a set problem. Divergent thinking is sometimes used as a synonym for creativity in psychology literature. Other researchers have occasionally used the terms flexible thinking or fluid intelligence, which are roughly similar to (but not synonymous with) creativity. Arthur Koestler In The Act of Creation, Arthur Koestler[12] lists three types of creative individual - the Artist, the Sage and the Jester. Believers in this trinity hold all three ele- ments necessary in business and can identify From Wikipedia, the free encyclopedia Creativity 3 them all in "truly creative" companies as well. Koestler introduced the concept of biso- ciation - that creativity arises as a result of the intersection of two quite different frames of reference. Geneplore model In 1992 Finke et al. proposed the ’Geneplore’ model, in which creativity takes place in two phases: a generative phase, where an indi- vidual constructs mental representations called preinventive structures, and an explor- atory phase where those structures are used to come up with creative ideas. Weisberg[13] argued, by contrast, that creativity only in- volves ordinary cognitive processes yielding extraordinary results. Conceptual blending In the 90s, various approaches in cognitive science that dealt with metaphor, analogy and structure mapping have been conver- ging, and a new integrative approach to the study of creativity in science, art and humor has emerged under the label conceptual blending. "Creativity is the ability to illustrate what is outside the box from within the box." -The Ride Psychological examples from science and mathematics Jacques Hadamard Jacques Hadamard, in his book Psychology of Invention in the Mathematical Field, uses in- trospection to describe mathematical thought processes. In contrast to authors who identify language and cognition, he describes his own mathematical thinking as largely wordless, often accompanied by mental images that represent the entire solution to a problem. He surveyed 100 of the leading physicists of his day (ca. 1900), asking them how they did their work. Many of the responses mirrored his own. Hadamard described the experiences of the mathematicians/theoretical physicists Carl Friedrich Gauss, Hermann von Helm- holtz, Henri Poincaré and others as viewing entire solutions with “sudden spon- taneity.”[14] The same has been reported in literature by many others, such as Denis Brian,[15] G. H. Hardy[16] Walter Heitler,[17] B. L. van der Waerden,[18] and Harold Ruegg.[19] To elaborate on one example, Einstein, after years of fruitless calculations, suddenly had the solution to the general theory of re- lativity revealed in a dream “like a giant die making an indelible impress, a huge map of the universe outlined itself in one clear vis- ion.”[15] Hadamard described the process as hav- ing steps (i) preparation, (ii) incubation, (iv) illumination, and (v) verification of the five- step Graham Wallas creative-process model, leaving out (iii) intimation, with the first three cited by Hadamard as also having been put forth by Helmholtz:[20] Marie-Louise von Franz Marie-Louise von Franz, a colleague of the eminent psychiatrist Carl Jung, noted that in these unconscious scientific discoveries the “always recurring and important factor ... is the simultaneity with which the complete solution is intuitively perceived and which can be checked later by discursive reason- ing.” She attributes the solution presented “as an archetypal pattern or image.”[21] As cited by von Franz,[22] according to Jung, “Archetypes ... manifest themselves only through their ability to organize images and ideas, and this is always an unconscious pro- cess which cannot be detected until after- wards.”[23] Creativity and affect Some theories suggest that creativity may be particularly susceptible to affective influence. Creativity and positive affect relations According to Isen, positive affect has three primary effects on cognitive activity: 1. Positive affect makes additional cognitive material available for processing, increasing the number of cognitive elements available for association; 2. Positive affect leads to defocused attention and a more complex cognitive context, increasing the breadth of those elements that are treated as relevant to the problem; From Wikipedia, the free encyclopedia Creativity 4 3. Positive affect increases cognitive flexibility, increasing the probability that diverse cognitive elements will in fact become associated. Together, these processes lead positive affect to have a positive influence on creativity. Fredrickson in her Broaden and Build Model suggests that positive emotions such as joy and love broaden a person’s available reper- toire of cognitions and actions, thus enhan- cing creativity. According to these researchers, positive emotions increase the number of cognitive elements available for association (attention scope) and the number of elements that are relevant to the problem (cognitive scope). Creativity and negative affect relations On the other hand, some theorists have sug- gested that negative affect leads to greater creativity. A cornerstone of this perspective is empirical evidence of a relationship between affective illness and creativity. In a study of 1,005 prominent 20th century indi- viduals from over 45 different professions, the University of Kentucky’s Arnold Ludwig found a slight but significant correlation between depression and level of creative achievement. In addition, several systematic studies of highly - creative individuals and their relatives have uncovered a higher incid- ence of affective disorders (primarily bipolar illness and depression) than that found in the general population. Creativity and affect at work Three patterns may exist between affect and creativity at work: positive (or negative) mood, or change in mood, predictably pre- cedes creativity; creativity predictably pre- cedes mood; and whether affect and creativ- ity occur simultaneously. It was found that not only might affect precede creativity, but creative outcomes might provoke affect as well. At its simplest level, the experience of creativity is itself a work event, and like oth- er events in the organizational context, it could evoke emotion. Qualitative research and anecdotal accounts of creative achieve- ment in the arts and sciences suggest that creative insight is often followed by feelings of elation. For example, Albert Einstein called his 1907 general theory of relativity “the happiest thought of my life.” Empirical evidence on this matter is still very tentative, In contrast to the possible incubation effects of affective state on subsequent creativity, the affective consequences of creativity are likely to be more direct and immediate. In general, affective events provoke immediate and relatively-fleeting emotional reactions. Thus, if creative performance at work is an affective event for the individual doing the creative work, such an effect would likely be evident only in same-day data. Another longitudinal research found sev- eral insights regarding the relations between creativity and emotion at work. First - a pos- itive relationship between positive affect and creativity, and no evidence of a negative rela- tionship. The more positive a person’s affect on a given day, the more creative thinking they evidenced that day and the next day – even controlling for that next day’s mood. There was even some evidence of an effect two days later In addition, the researchers found no evid- ence that people were more creative when they experienced both positive and negative affect on the same day. The weight of evid- ence supports a purely linear form of the affect-creativity relationship, at least over the range of affect and creativity covered in our study: the more positive a person’s affect, the higher their creativity in a work setting. Finally, they found four patterns of affect and creativity affect can operate as an ante- cedent to creativity; as a direct consequence of creativity; as an indirect consequence of creativity; and affect can occur simultan- eously with creative activity. Thus, it appears that people’s feelings and creative cognitions are interwoven in several distinct ways with- in the complex fabric of their daily work lives. Creativity and intelligence Cerebral Cortex From Wikipedia, the free encyclopedia Creativity 5 Frontal lobe Temporal lobe Parietal lobe Occipital lobe The frontal lobe (shown in blue) is thought to play an important role in creativity There has been debate in the psychological literature about whether intelligence and cre- ativity are part of the same process (the con- joint hypothesis) or represent distinct mental processes (the disjoint hypothesis). Evidence from attempts to look at correlations between intelligence and creativity from the 1950s onwards, by authors such as Barron, Guilford or Wallach and Kogan, regularly suggested that correlations between these concepts were low enough to justify treating them as distinct concepts. Some researchers believe that creativity is the outcome of the same cognitive processes as intelligence, and is only judged as creativ- ity in terms of its consequences, i.e. when the outcome of cognitive processes happens to produce something novel, a view which Per- kins has termed the "nothing special" hypo- thesis.[24] A very popular model is what has come to be known as "the threshold hypothesis", pro- posed by Ellis Paul Torrance, which holds that a high degree of intelligence appears to be a necessary but not sufficient condition for high creativity.[11] This means that, in a general sample, there will be a positive cor- relation between creativity and intelligence, but this correlation will not be found if only a sample of the most highly intelligent people are assessed. Research into the threshold hy- pothesis, however, has produced mixed res- ults ranging from enthusiastic support to re- futation and rejection.[25] An alternative perspective, Renzulli’s three-rings hypothesis, sees giftedness as based on both intelligence and creativity. More on both the threshold hypothesis and Renzulli’s work can be found in O’Hara and Sternberg.[24] FolkLore Neurobiology of creativity The neurobiology of creativity has been ad- dressed[26] in the article "Creative Innova- tion: Possible Brain Mechanisms." The au- thors write that "creative innovation might require coactivation and communication between regions of the brain that ordinarily are not strongly connected". Highly creative people who excel at creative innovation tend to differ from others in three ways: • they have a high level of specialized knowledge, • they are capable of divergent thinking mediated by the frontal lobe, • and they are able to modulate neurotransmitters such as norepinephrine in their frontal lobe. Thus, the frontal lobe appears to be the part of the cortex that is most important for creativity. This article also explored the links between creativity and sleep, mood and ad- diction disorders, and depression. In 2005, Alice Flaherty presented a three- factor model of the creative drive. Drawing from evidence in brain imaging, drug studies and lesion analysis, she described the creat- ive drive as resulting from an interaction of the frontal lobes, the temporal lobes, and dopamine from the limbic system. The frontal lobes can be seen as responsible for idea generation, and the temporal lobes for idea editing and evaluation. Abnormalities in the frontal lobe (such as depression or anxiety) generally decrease creativity, while abnor- malities in the temporal lobe often increase creativity. High activity in the temporal lobe typically inhibits activity in the frontal lobe, and vice versa. High dopamine levels in- crease general arousal and goal directed be- haviors and reduce latent inhibition, and all three effects increase the drive to generate ideas.[27] From Wikipedia, the free encyclopedia Creativity 6 Working memory and the cerebellum Vandervert[28] described how the brain’s frontal lobes and the cognitive functions of the cerebellum collaborate to produce cre- ativity and innovation. Vandervert’s explana- tion rests on considerable evidence that all processes of working memory (responsible for processing all thought[29]) are adaptively modeled by the cerebellum.[30] The cerebel- lum (consisting of 100 billion neurons, which is more than the entirety of the rest of the brain[31] is also widely known to adaptively model all bodily movement. The cerebellum’s adaptive models of working memory pro- cessing are then fed back to especially front- al lobe working memory control processes[32] where creative and innovative thoughts arise.[33] (Apparently, creative insight or the ‘’aha’’ experience is then triggered in the temporal lobe.[34]) According to Vandervert, the details of creative adaptation begin in ‘’forward’’ cerebellar models which are anti- cipatory/exploratory controls for movement and thought. These cerebellar processing and control architectures have been termed Hier- archical Modular Selection and Identification for Control (HMOSAIC).[35] New, hierarchic- ally arranged levels of the cerebellar control architecture (HMOSAIC) develop as mental mulling in working memory is extended over time. These new levels of the control archi- tecture are fed forward to the frontal lobes. Since the cerebellum adaptively models all movement and all levels of thought and emo- tion,[36] Vandervert’s approach helps explain creativity and innovation in sports, art, mu- sic, the design of video games, technology, mathematics and thought in general. Creativity and mental health A study by psychologist J. Philippe Rushton found creativity to correlate with intelligence and psychoticism.[37] Another study found creativity to be greater in schizotypal than in either normal or schizophrenic individuals. While divergent thinking was associated with bilateral activation of the prefrontal cortex, schizotypal individuals were found to have much greater activation of their right pre- frontal cortex.[38] This study hypothesizes that such individuals are better at accessing both hemispheres, allowing them to make novel associations at a faster rate. In agree- ment with this hypothesis, ambidexterity is also associated with schizotypal and schizo- phrenic individuals. Particularly strong links have been identi- fied between creativity and mood disorders, particularly manic-depressive disorder (a.k.a. bipolar disorder) and depressive disorder (a.k.a. unipolar disorder). In Touched with Fire: Manic-Depressive Illness and the Artist- ic Temperament, Kay Redfield Jamison sum- marizes studies of mood-disorder rates in writers, poets and artists. She also explores research that identifies mood disorders in such famous writers and artists as Ernest Hemingway (who shot himself after electro- convulsive treatment), Virginia Woolf (who drowned herself when she felt a depressive episode coming on), composer Robert Schu- mann (who died in a mental institution), and even the famed visual artist Michelangelo. Measuring creativity Creativity quotient Several attempts have been made to develop a creativity quotient of an individual similar to the Intelligence quotient (IQ), however these have been unsuccessful.[39] Most meas- ures of creativity are dependent on the per- sonal judgement of the tester, so a standard- ized measure is difficult, if not impossible, to develop. Psychometric approach J. P. Guilford’s group,[11] which pioneered the modern psychometric study of creativity, constructed several tests to measure creativ- ity in 1967: • Plot Titles, where participants are given the plot of a story and asked to write original titles. • Quick Responses is a word-association test scored for uncommonness. • Figure Concepts, where participants were given simple drawings of objects and individuals and asked to find qualities or features that are common by two or more drawings; these were scored for uncommonness. • Unusual Uses is finding unusual uses for common everyday objects such as bricks. From Wikipedia, the free encyclopedia Creativity 7 • Remote Associations, where participants are asked to find a word between two given words (e.g. Hand _____ Call) • Remote Consequences, where participants are asked to generate a list of consequences of unexpected events (e.g. loss of gravity) Building on Guilford’s work, Torrance[40] de- veloped the Torrance Tests of Creative Think- ing in 1966. They involved simple tests of di- vergent thinking and other problem-solving skills, which were scored on: • The total number of interpretable, meaningful, and relevant ideas generated in response to the stimulus. • The statistical rarity of the responses among the test subjects. • The amount of detail in the responses. The Creativity Achievement Questionnaire, a self-report test that measures creative achievement across 10 domains, was de- scribed in 2005 and shown to be reliable and valid when compared to other measures of creativity and to independent evaluation of creative output.[41] Social-personality approach Some researchers have taken a social-person- ality approach to the measurement of creativ- ity. In these studies, personality traits such as independence of judgement, self-confid- ence, attraction to complexity, aesthetic ori- entation and risk-taking are used as meas- ures of the creativity of individuals.[6] Other researchers[42] have related creativity to the trait, openness to experience. Other approaches to measurement Genrich Altshuller in the 1950s introduced approaching creativity as an exact science with TRIZ and a Level-of-Invention measure. The creativity of thousands of Japanese, expressed in terms of their problem-solving and problem-recognizing capabilities, has been measured in Japanese firms.[43] Howard Gruber insisted on a case-study approach that expresses the existential and unique quality of the creator. Creativity to Gruber was the product of purposeful work and this work could be described only as a confluence of forces in the specifics of the case. Creativity in various contexts Creativity has been studied from a variety of perspectives and is important in numerous contexts. Most of these approaches are un- disciplinary, and it is therefore difficult to form a coherent overall view.[6] The following sections examine some of the areas in which creativity is seen as being important. Creativity in diverse cultures Creativity is a scientific concept which is mostly rooted within a Western creationist perspective. Francois Jullien in ’Process and Creation, 1989’ is inviting us to look at that concept from a Chinese cultural point of view. Fangqi Xu[44] has reported creativity courses in a range of countries. Todd Lubart has studied extensively the cultural aspects of creativity and innovation. Henry Moore’s Reclining Figure Creativity in art and literature Most people associate creativity with the fields of art and literature. In these fields, originality is considered to be a sufficient condition for creativity, unlike other fields where both originality and appropriateness are necessary.[45] Within the different modes of artistic ex- pression, one can postulate a continuum ex- tending from "interpretation" to "innovation". Established artistic movements and genres pull practitioners to the "interpretation" end of the scale, whereas original thinkers strive towards the "innovation" pole. Note that we conventionally expect some "creative" people (dancers, actors, orchestral members, etc.) to perform (interpret) while allowing others (writers, painters, composers, etc.) more freedom to express the new and the different. Contrast alternative theories, for example: From Wikipedia, the free encyclopedia Creativity 8 • artistic inspiration, which provides the transmission of visions from divine sources such as the Muses; a taste of the Divine. Compare with invention. • artistic evolution, which stresses obeying established ("classical") rules and imitating or appropriating to produce subtly different but unshockingly understandable work. Compare with crafts. • artistic conversation, as in Urrealism, which stresses the depth of communication when the creative product is the language. In the art practice and theory of Davor Dza- lto, human creativity is taken as a basic fea- ture of both the personal existence of human being and art production. For this thinker,creativity is a basic cultural and an- thropological category, since it enables hu- man manifestation in the world as a "real presence" in contrast to the progressive "vir- tualisation" of the world. Creative industries and services Today, creativity forms the core activity of a growing section of the global economy — the so-called "creative industries" — capitalistic- ally generating (generally non-tangible) wealth through the creation and exploitation of intellectual property or through the provi- sion of creative services. The Creative Indus- tries Mapping Document 2001 provides an overview of the creative industries in the UK. The creative professional workforce is be- coming a more integral part of industrialized nations’ economies. Creative professions include writing, art, design, theater, television, radio, motion pic- tures, related crafts, as well as marketing, strategy, some aspects of scientific research and development, product development, some types of teaching and curriculum design, and more. Since many creative pro- fessionals (actors and writers, for example) are also employed in secondary professions, estimates of creative professionals are often inaccurate. By some estimates, approxim- ately 10 million US workers are creative pro- fessionals; depending upon the depth and breadth of the definition, this estimate may be double. Creativity in other professions Isaac Newton’s law of gravity is popularly at- tributed to a creative leap he experienced when observing a falling apple. Creativity is also seen as being increasingly important in a variety of other professions. Architecture and industrial design are the fields most often associated with creativity, and more generally the fields of design and design research. These fields explicitly value creativity, and journals such as Design Stud- ies have published many studies on creativity and creative problem solving.[46] Fields such as science and engineering have, by contrast, experienced a less explicit (but arguably no less important) relation to creativity. Simonton[10] shows how some of the major scientific advances of the 20th cen- tury can be attributed to the creativity of in- dividuals. This ability will also be seen as in- creasingly important for engineers in years to come.[47] Accounting has also been associated with creativity with the popular euphemism creat- ive accounting. Although this term often im- plies unethical practices, Amabile[45] has suggested that even this profession can bene- fit from the (ethical) application of creative thinking. Creativity in organizations Amabile[45] argued that to enhance creativity in business, three components were needed: • Expertise (technical, procedural & intellectual knowledge), • Creative thinking skills (how flexibly and imaginatively people approach problems), • and Motivation (especially intrinsic motivation). Nonaka, who examined several successful Japanese companies, similarly saw creativity and knowledge creation as being important to the success of organizations.[48] In From Wikipedia, the free encyclopedia Creativity 9 particular, he emphasized the role that tacit knowledge has to play in the creative process. Economic views of creativity In the early 20th century, Joseph Schumpeter introduced the economic theory of creative destruction, to describe the way in which old ways of doing things are endogenously des- troyed and replaced by the new. Creativity is also seen by economists such as Paul Romer as an important element in the recombination of elements to produce new technologies and products and, consequently, economic growth. Creativity leads to capital, and creative products are protected by intel- lectual property laws. Creativity is also an important aspect to understanding Entrepreneurship. The creative class is seen by some to be an important driver of modern economies. In his 2002 book, The Rise of the Creative Class, economist Richard Florida popularized the notion that regions with "3 T’s of econom- ic development: Technology, Talent and Tol- erance" also have high concentrations of cre- ative professionals and tend to have a higher level of economic development. On the other hand it is fashionable to talk about creativity in academia, but practicion- ers of creativity are often judged to be a drain on resources for not following a pro- cess which was in place. Fostering creativity Daniel Pink, in his 2005 book A Whole New Mind, repeating arguments posed throughout the 20th century, argues that we are entering a new age where creativity is becoming in- creasingly important. In this conceptual age, we will need to foster and encourage right- directed thinking (representing creativity and emotion) over left-directed thinking (repres- enting logical, analytical thought). Nickerson[49] provides a summary of the various creativity techniques that have been proposed. These include approaches that have been developed by both academia and industry: 1. Establishing purpose and intention 2. Building basic skills 3. Encouraging acquisitions of domain- specific knowledge 4. Stimulating and rewarding curiosity and exploration 5. Building motivation, especially internal motivation 6. Encouraging confidence and a willingness to take risks 7. Focusing on mastery and self-competition 8. Promoting supportable beliefs about creativity 9. Providing opportunities for choice and discovery 10. Developing self-management (metacognitive skills) 11. Teaching techniques and strategies for facilitating creative performance 12. Providing balance Some see the conventional system of school- ing as "stifling" of creativity and attempt (particularly in the pre-school/kindergarten and early school years) to provide a creativity-friendly, rich, imagination-fostering environment for young children. Compare Waldorf School. A growing number of psychologists are supporting the idea that there are methods of increasing the creativity of an individual. Several different researchers have proposed approaches to prop up this idea, ranging from psychological-cognitive, such as: • Osborn-Parnes Creative problem solving • Synectics; • Inventium and science-based creative thinking • Purdue Creative Thinking Program; and • lateral thinking (courtesy of Edward de Bono), to the highly-structured, such as: • TRIZ (the Theory of Inventive Problem- Solving); • ARIZ (the Algorithm of Inventive Problem- Solving), both developed by the Russian scientist Genrich Altshuller; and • Computer-Aided Morphological analysis. Understanding and en- hancing the creative pro- cess with new technologies A simple but accurate review on this new Human-Computer Interactions (HCI) angle for promoting creativity has been written by From Wikipedia, the free encyclopedia Creativity 10 Todd Lubart, an invitation full of creative ideas to develop further this new field. Groupware and other Computer Suppor- ted Collaborative Work (CSCW) platforms are now the stage of Network Creativity on the web or on other private networks. These tools have made more obvious the existence of a more connective, cooperative and col- lective nature of creativity rather than the prevaling individual one. Creativity Research on Global Virtual Teams is showing that the creative process is affected by the national identities, cognitive and conative profiles, an- onymous interactions at times and many oth- er factors affecting the teams members, de- pending on the early or later stages of the co- operative creative process. They are also showing how NGO’s cross cultural virtual team’s innovation in Africa would also benefit from the pooling of best global practices on- line. Such tools enhancing cooperative cre- ativity may have a great impact on society and as such should be tested while they are built following the Motto : "Build the Camera while shooting the film". Some European FP7 scientific programs like Paradiso are answer- ing a need for advanced experimentally-driv- en research including large scale experimentation test-beds to discover the technical, societal, and economic implications of such groupware and collaborative tools to the Internet. On the other hand Creativity research may one day be pooled with a computable Metalangguage like IEML from the University of Ottawa Collective Intelligence Chair, Pierre Levy. It might be a good tool to provide an interdisciplinary definition and a rather unified theory of creativity. The creat- ive processes being highly fuzzy, the pro- gramming of cooperative tools for creativity and innovation should be adaptive and flex- ible. Empirical Modelling seems to be a good choice for Humanities Computing. If all the activity of the universe could be traced with appropriate captors, it is likely that one could see the creative nature of the universe to which humans are active contrib- utors. After the web of documents, the Web of Things might shed some light on such a universal creative phenomenon which should not be restricted to humans. In order to trace and enhance cooperative and collective cre- ativity, Metis Reflexive Global Virtual Team has worked for the last few years on the de- velopment of a Trace Composer at the intersection of personal experience and so- cial knowledge. Metis Reflexive Team has also identified a paradigm for the study of creativity to bridge European theory of "useless" and non instru- mentalized creativity, North American more pragmatic creativity and Chinese culture stressing more creativity as a holistic process of continuity rather than radical change and originality. This paradigm is mostly based on the work of the German philosopher Hans Joas, one that emphasizes the creative char- acter of human action. This model allows also for a more comprehensive theory of action. Joas elaborates some implications of his mod- el for theories of social movements and social change. The connexion between concepts like creation, innovation, production and expres- sion is facilitated by the creativity of action as a metaphore but also as scientific concept. The Creativity and Cognition conference series, sponsored by the ACM and running since 1993 has been an important venue for publishing research on the intersection between technology and creativity. The con- ference now runs biannually, next taking place in 2009. Social attitudes to creativity Although the benefits of creativity to society as a whole have been noted,[50] social atti- tudes about this topic remain divided. The wealth of literature regarding the develop- ment of creativity[51] and the profusion of creativity techniques indicate wide accept- ance, at least among academics, that creativ- ity is desirable. There is, however, a dark side to creativ- ity, in that it represents a "quest for a radical autonomy apart from the constraints of social responsibility".[52] In other words, by encour- aging creativity we are encouraging a depar- ture from society’s existing norms and val- ues. Expectation of conformity runs contrary to the spirit of creativity. Sir Ken Robinson argues that the current education system is "educating people out of their creativity" [53] [54] Nevertheless, employers are increasingly valuing creative skills. A report by the Busi- ness Council of Australia, for example, has called for a higher level of creativity in graduates.[55] The ability to "think outside From Wikipedia, the free encyclopedia Creativity 11 the box" is highly sought after. However, the above-mentioned paradox may well imply that firms pay lip service to thinking outside the box while maintaining traditional, hier- archical organization structures in which in- dividual creativity is not rewarded. See also • Brainstorming • Mihály Csíkszentmihályi and his theories of flow • Innovation • Invention (such as "artistic invention" in the Visual Arts) • Rollo May and his book The Courage to Create • Musical improvisation • Muse • The heroic theory of invention and scientific development • Why Man Creates (film) Notes [1] Amabile, T. M., R. Conti, H. Coon, et al. (1996). "Assessing the work environment for creativity". Academy of Management Review 39 (5): 1154–1184. doi:10.2307/ 256995. [2] Tatarkiewicz, pp. 244–46. [3] ^ (Albert & Runco, 1999) [4] ^ (Tatarkiewicz, 1980) [5] Tatarkiewicz, pp. 247–48. [6] ^ (Sternberg, 1999) [7] (Ward, 2003) [8] (Smith, 1981) [9] (Anderson, 2000) [10]^ (Simonton, 1999) [11]^ (Guilford, 1967) [12] (Koestler, 1964) [13] (Weisberg, 1993) [14]Hadamard, 1954, pp. 13-16. [15]^ Brian, 1996, p. 159. [16]G. H. Hardy cited how the mathematician Srinivasa Ramanujan had “moments of sudden illumination.” See Kanigel, 1992, pp. 285-286. [17] Interview with Walter Heitler by John Heilbron (March 18, 1963. Archives for the History of Quantum Physics), as cited in and quoted from in Gavroglu, Kostas Fritz London: A Scientific Biography p. 45 (Cambridge, 2005). [18]von Franz, 1992, p. 297 and 314. Cited work: B. L. van der Waerden, Einfall und Überlegung: Drei kleine Beiträge zur Psychologie des mathematischen Denkens (Gasel & Stuttgart, 1954). [19]von Franz, 1992, p. 297 and 314. Cited work: Harold Ruegg, Imagination: An Inquiry into the Sources and Conditions That Stimulate Creativity (New York: Harper, 1954). [20]Hadamard, 1954, p. 56. [21]von Franz, 1992, pp. 297-298. [22]von Franz, 1992 297-298 and 314. [23] Jung, 1981, paragraph 440, p. 231. [24]^ (O’Hara & Sternberg, 1999) [25] (Plucker & Renzulli, 1999) [26] (Kenneth M Heilman, MD, Stephen E. Nadeau, MD, and David Q. Beversdorf, MD. "Creative Innovation: Possible Brain Mechanisms" Neurocase (2003) [27] (Flaherty, 2005) [28]Vandervert 2003a, 2003b; Vandervert, Schimpf & Liu, 2007 [29]Miyake & Shah, 1999 [30]Schmahmann, 1997, 2004 [31]Andersen, Korbo & Pakkenberg, 1992 [32]Miller & Cohen, 2001 [33]Vandervert, 2003a [34] Jung-Beeman, Bowden, Haberman, Frymiare, Arambel-Liu, Greenblatt, Reber & Kounios, 2004 [35] Imamizu, Kuroda, Miyauchi, Yoshioka & Kawato, 2003 [36]Schmahmann, 2004, [37] (Rushton, 1990) [38]http://exploration.vanderbilt.edu/news/ news_schizotypes.htm (Actual paper) [39] (Kraft, 2005) [40] (Torrance, 1974) [41] (Carson, 2005) [42] for example McCrae (1987) [43]Details: http://iccincsm.at.infoseek.co.jp [44]Fangqi Xu, et. al. A Survey of Creativity Courses at Universities in Principal Countries [45]^ (Amabile, 1998; Sullivan and Harper, 2009) [46] for a typical example see (Dorst et al., 2001) [47] (National Academy of Engineering 2005) [48] (Nonaka, 1991) [49] (Nickerson, 1999) [50] (Runco 2004) [51]see (Feldman, 1999) for example [52] (McLaren, 1999) [53]http://www.youtube.com/ watch?v=cod5az5EcX0 From Wikipedia, the free encyclopedia Creativity 12 [54]http://www.youtube.com/ watch?v=mddD1yGREKQ&feature=related [55] (BCA, 2006) References • Albert, R.S. & Runce, M.A. (1999). "A History of Research on Creativity". in ed. Sternberg, R.J.. Handbook of Creativity. Cambridge University Press. • Amabile, Teresa M; Barsade, Sigal G; Mueller, Jennifer S; Staw, Barry M., "Affect and creativity at work," Administrative Science Quarterly, 2005, vol. 50, pp. 367–403. • Amabile, T.M. (1998). "How to kill creativity". Harvard Business Review 76 (5). • Amabile, T.M. (1996). Creativity in context. 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(2003b). The neurophysiological basis of innovation. In L. V. Shavinina (Ed.) The international handbook on innovation (pp. 17–30). Oxford, England: Elsevier Science. • Vandervert, L., Schimpf, P., & Liu, H. (2007). How working memory and the cerebellum collaborate to produce creativity and innovation [Special Issue]. Creativity Research Journal, 19(1), 1-19. Retrieved from "http://en.wikipedia.org/wiki/Creativity" Categories: Creativity, Cognition, Educational psychology, Positive psychology, Aptitude, Problem solving, Attention-deficit hyperactivity disorder This page was last modified on 12 May 2009, at 20:56 (UTC). All text is available under the terms of the GNU Free Documentation License. (See Copyrights for details.) Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a U.S. registered 501(c)(3) tax- deductible nonprofit charity. Privacy policy About Wikipedia Disclaimers From Wikipedia, the free encyclopedia Creativity 15