Publisher of the worst game of the year releases yet another worst game of the year

Publisher of the worst game of the year releases yet another worst game of the year, updated 11/30/23, 12:54 AM

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Publisher of the worst game of the year releases yet another
worst game of the year
The Walking Dead franchise has seen its fair share of terrible games, and
now there's one more. Interestingly, this new addition comes from the same
publisher that recently marked itself with another extremely lousy game from the
well-known franchise!
Distract yourself from the news and immerse into the captivating world of
betting games with the reliable partner, 1win.
The main feature of The Walking Dead: Destinies is
the ability to either experience the events from the AMC
series or diverge them into a different course, like killing
the hero and saving the villain. Besides its branching
narrative, Destinies offers third-person action elements,
various weapons, resource management, stealth, camp
defense, and other attributes typical of zombie games.
The catch, however, is that Destinies turned out to be very bad:
All cut-scenes are static: the 3D models simply freeze in some crucial
poses. While the actors deliver their lines and intensify drama, viewers watch an
amateurish presentation akin to a PowerPoint.
Boss battles are absurdly unrealistic: in one episode, there's a shootout with
Rick where, in regular attire, he endures a dozen shotgun headshots point-blank.
To elongate the 'thrill,' bosses simply regenerate full health when transitioning to
the next stage of battle.
The gameplay itself is animated and set as if it were a mid-2000s AA game,
but far from enjoyable.
Adding spice to the situation is the publisher. The Walking Dead: Destinies
is distributed by GameMill Entertainment, which just a month ago released Skull
Island: Rise of Kong — an official King Kong game. It too didn't stand out for
anything good: it garnered attention for its astounding mediocrity and even got
embroiled in a small scandal — the Rise of Kong developers mentioned that
GameMill allowed them only one year to create the game.
One could say that this year, GameMill collected a combo of terrible
releases based on well-known franchises: in November — The Walking Dead:
Destinies, in October — Skull Island: Rise of Kong (34% on Steam), and in
September — Avatar: The Last Airbender — Quest for Balance (25% on Steam).
Although the company has some decent licensed projects (such as Nickelodeon
All-Star Brawl 2 — 83%), GameMill doesn't seem too concerned about the quality
of its releases: it has way too many average and downright poor games.
The Walking Dead: Destinies gameplay.
Games based on 'The Walking Dead' franchise don't seem to have much
luck either: aside from the freemiums for phones, notable titles like Telltale's The
Walking Dead and Saints & Sinners for VR were followed by Survival Instinct
(32/100), The Escapists: The Walking Dead (a spin-off from The Escapists
escape simulator; 65% on Steam), Overkill’s The Walking Dead (a severely
unsuccessful cooperative shooter nearly ruining Starbreeze), Onslaught (VR
rubbish), and now Destinies.
How players will receive Destinies is yet to be seen: the release happened
only on consoles, and for some reason, the Steam version was postponed until
December 1st. But it's unlikely that The Walking Dead: Destinies will achieve the
status of a hidden gem — unless it's in an ironic sense.