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The 19th Century has arrived and America is heading
west. Wagon trains of settlers seeking fresh lives and
opportunities strike out to tame the wild land of the west.
From the vast prairies they wrest fertile land for crops and
grazing lands for their voracious cattle herds.
As more and more settlers head west, new cities pop up
like mushrooms. Due to the distances between them, these
new cities quickly come to rely on young railroads for the
transport of vital goods. Trails become rails and create
great wealth. Soon, a complex railroad network develops,
and steam belching iron horses connect the thriving cities.
Experience the pioneer days of the Wild West! Send your
settlers west to found cities and to develop the expanding
railroad network. If you are the first to use your trains
to deliver 8 goods to your opponents’ cities (or 10 goods
in a 3-player game), you win the game and fulfill your
manifest destiny as the era’s greatest pioneer.
Map Board
E
The map board shows the continental United States within
its present-day boundaries. Large hexagons (i.e., terrain
hexes) depict the different types of terrain: pasture, hills,
fields, forest, and mountains. Each type of terrain produces
a different resource: cattle, coal, grain, lumber, and ore. You
use these resources to build and expand your holdings.
An edge where 2 terrain hexes meet is called a path. You
build rails (tracks) on paths, and your trains move along
these rails.
A point where 3 terrain hexes meet is called an intersection.
You move your settlers from 1 intersection to another.
Small hexagons called city-sites occupy some intersections.
Your starting cities can only be founded on purple (white-
bordered) city-sites. When 1 of your settlers stops on an empty
city-site, it must settle and you must build a city there.
a Historical adventure Game by Klaus Teuber
Game Rules
2
R Place the gray outlaw piece on 1 of the desert hexes.
R Take 3 gold (i.e., 3 1-valued gold tokens).
R Place your goods cubes and remaining ci